Electronic Arts
Frostbite
Showcase 01:
Streamlining Input Auditioning in FrostEd Editor
Role: Senior UX Designer | Lead, FrostEd Editor
Impact: Eliminated mode confusion for content creators by clarifying input ownership between editing and game simulation states, reducing cognitive load and support tickets
Problem: Users couldn't distinguish between "Editing Mode" and "Auditioning Mode" when testing game content live in FrostEd. This ambiguity around which system controlled inputs (mouse/gamepad) led to mistakes, workflow disruptions, and productivity loss.
Clear mode signifiers: Color-coded HUD messages, mode-specific icons, and optional visual borders to indicate current state
Input ownership clarity: Defined which system receives inputs per mode, disabling conflicting interactions
Customizable controls: User-configurable keybindings (Shift+Tab default) and cursor visibility preferences
Actionable feedback: Contextual UI messages guide users when attempting unavailable actions
Permissive over restrictive: Avoided blocking input methods unless strictly necessary, maintaining user agency
Progressive disclosure: Designed lightweight indicators first, reserving heavier visual treatments (borders) as optional enhancements
Flexibility by default: Made cursor behavior customizable rather than prescriptive, respecting diverse workflows
Outcome
Resolved immediate technical bug while establishing systematic UX improvements. Documented workflows now serve as foundation for ongoing editor experience enhancements.



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